When you feel like there is something behind you, the sound of footsteps getting nearer and breathing getting louder, sometimes it should be nothing. Perhaps something like this would be much too frustrating. You have a gun and you can neutralise the weaker creatures who have the greater numbers – but the shot will be loud and both the noise and light will draw all sorts of unwanted attention. ![]() But you don’t want to bump into anything in the dark either. You have a torch, but if you use it, much nastier things will spot you in an instant and run at you. Fooling the senses, making you doubt what you see or hear makes for the most terrifying horror.įor example, I find it strange how reluctant horror games are to utilise absolute darkness. Even more so than film, games are ideally suited to these sorts of tricks.
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